Game -C64 -CPC -NES -ATARI -Title -Game -Story Book |
Times of Lore Year: 1988 Company: Origin (Origin is now part of Electronic Arts and here is the website : http://www.origin.ea.com/ ) Directed by Chris Roberts Producer: Dallas Snell Associate Producer: Jeff Hillhouse Storyline: Bryan Roberts, Paul C Isaac, and Chris Roberts Programming: Paul C. Isaac Additional Programming: Ken Arnold, Martin Galway, Chris Yates Conversion / Porting: Cheryl Chen, Herman Miller, Ed Nelson Music / Sound: Galway Cover art, tile graphics, screen graphics: Denis Loubet Packaging: Denis R. Loubet, Lori Ogwulu, Denise Therrien, Doug Wike Map: Denise Therrien Documentation: John Miles, Todd Mitchell Porter Additional Ideas: Nick Elms, Richard Garriott, Alan Gardner Playbook (Storybook): John Miles, Todd Porter Playtesters: John Aslin, Tim Beaudoin, Kirk Hutheon, Paul C. Isaac, Dan Coughlin Jr., Jeff Hillhouse, Dave Jaracz, Jonathan Lamy, Ian Manchester, John Miles, Dale Nichols, and Phil Meller, Chris Roberts, Holly Ruggieri, Jean Tauscher, Laurel Treamer, Chris Whiteside Special Thanks To: Nick Elms, Alan Gardner, Richard GarriottTHE GAME Released in 1988 (but appearing in Origin catalogs in 1989, cf the Origin museum : http://209.220.232.124/origin/ ), Times of Lore is an RPG/Action game that had some new advances for it's time, including mouse movement (for the versions supporting one), and an Icon system that broke down the dozens of commands in normal RPGs down to 6 easy to use commands. The game was released on a lot of platforms: IBM AMIGA ATARI NES AMSTRAD CPC COMMODORE 64/128 (disk and cassette) TIMEX / SPECTRUM (cassette) (Microprose Software / Imagitec Design) APPLE IIThe People behind the game: Chris Roberts ---------------------- Chris Roberts is from England, from the very beginning programming arcade games was Roberts' primary goal. It started out as a simple hobby, and then grew to be an actual source of income as he published several hits for the BBC personal computer in England, including Wizadore and Stryker's Run. Chris Roberts came to the US in 1986. His big break occurred when he was in Austin, Texas, working on his latest game, Ultra Realm (which later became Times of Lore). He wanted to find an artist to do the artwork for his game, and ran across Denis Loubet, who was then doing freelance artwork for Richard Garriot's Ultima VI. Before long, Loubet showed Times of Lore to some of the higher-ups at Origin, with whom Roberts eventually signed an agreement to distribute the game. In 1996 Mr. Roberts left Origin to start his own software and multimedia production company, Digital Anvil ( http://www.digitalanvil.com ) which now seems to be part of Microsoft games sector.Paul Isaac ----------------- Paul Isaac, Lead Programmer, worked with Chris Roberts at ORIGIN on "Times of Lore" for the C-64 and Apple II version. They then worked together on several other games and projects...Ken Arnold ----------------- Ken Arnold and Richard Garriott did the graphics for the original Ultima. Later, Mr. Arnold produced much of the music for Ultimas III, IV and V.Chris Yates ------------------- Chris Yates is the creator of Eclipse and previously the founder and lead programmer of the 12 year established and highly successful Sensible Software who flourished with releases such as Sensible Soccer, Cannon Fodder, Mega Lo Mania and many more.Martin Galway ------------------------ One of the most talented music programmers in the computergame scene who has written various soundtracks for lots of games. In two years time he has worked on more than 30 programs, like "Rambo", "Hyper Sports" and "Miami Vice". Key points to listen out for in Galway tunes include some really strong vibrato voices, etheral lengthy parts that seem to repeat yet develop, his digi samples which he admits were done by hand, fiddling with the volume register, gorgeous lead voices, and a distinct lack of drums! Martin worked for Ocean, Sensible Software and then joined the ranks at Origin in 1990. He later said in an interview: "The most complex original tune I did was the "Times Of Lore" title tune, it took 20 days just to do the guitar solos! It has a random number generator which selects different guitar solos, but I didn't realise that people wouldn't leave it looping for its 11-minute duration so the work all got sort of wasted." Talking about 1988 Martin Galway said: "All the enjoyable moments were squeezed into travelling to Origin Systems in Austin Texas USA, where for 2.5 months I slaved on the music and sound-effects for "Times Of Lore" with Chris Roberts & Dallas Snell. There I learnt the meaning of dedication. Chris worked 12 hours a day 6 days a week (and since I did not drive and was getting rides to work, I did the same thing). His heavy use of Pink Floyd as background musak in the office hypnotised me into making heavy effort into guitar solo work on it. Never for one moment did I not have a great time there. I resolved to come to work full-time at Origin."Denis Loubet ---------------------- He created the coverart for every Ultima from I to VIII (except for The Black Gate), many of the illustrations for the books that came with the games, and, for the later Ultimas, he designed many of the 3D models and other artwork within the games themselves. He also created illustrations and art for Steve Jackson Games, Inc. An impressive Resume can be found on hos website ( http://www.io.com/~dloubet/ )Richard Garriott ------------------------- Richard Garriott created Ultima, Britannia, and so on. Richard is one of the most influential figures in the computer entertainment industry today.John Miles ----------------- John Miles has had a prolific career, and his influence has touched nearly every corner of the computer game industry. He joined Origin in 1986 in the classic way: he sent them a demo game he'd written himself. At the time, Richard Garriott was looking for new talent to add to Origin's stables. When Ultima VI began development, John got the task of writing the introductory sequence, the first "cinematic" scene Origin had inserted into their games. He developed the Terramorph tool which Origin used to do much of the graphics for Wing Commander and Ultima VI, and some of the tile work for Ultima VII. In 1989 John left Origin and he later went on to write the Miles Sound System, which was widely used throughout the game industry for years. In 1991 he founded his own company, Miles Design, which produced a number of graphical and audio tools which were also used throughout the industry. In 1993, he created SSI's game Eye of the Beholder III. Later he worked with Chris Roberts' Digital Anvil developing system tools and graphical and audio libraries for leaders of the game industry.Jeff Hillhouse ---------------------- Jeff Hillhouse was Origin's very first employee, hired in 1983 shortly after the company was formed. He was responsible for the packaging and delivery for Ultima III. At the time, he actually lived at the Garriotts' house, sleeping in a room over the garage.Information found on those sites: Denis Loubet's page The Collectible Ultima Interview with Denis Loubet Wing Commander FAQ c64 musicians Mobygames The Dot Eaters |
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Last Update : 18/09/2005 2002 Site By Oric-international.org team |