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  • Original Game

    Times of Lore

    Year: 1988
    Company: Origin (Origin is now part of Electronic Arts and here is the
    website : )
    Directed by Chris Roberts
    Producer: Dallas Snell
    Associate Producer: Jeff Hillhouse
    Storyline: Bryan Roberts, Paul C Isaac, and Chris Roberts
    Programming: Paul C. Isaac
    Additional Programming: Ken Arnold, Martin Galway, Chris Yates
    Conversion / Porting: Cheryl Chen, Herman Miller, Ed Nelson
    Music / Sound: Galway
    Cover art, tile graphics, screen graphics: Denis Loubet
    Packaging: Denis R. Loubet, Lori Ogwulu, Denise Therrien, Doug Wike
    Map: Denise Therrien
    Documentation: John Miles, Todd Mitchell Porter
    Additional Ideas: Nick Elms, Richard Garriott, Alan Gardner
    Playbook (Storybook): John Miles, Todd Porter
    Playtesters: John Aslin, Tim Beaudoin, Kirk Hutheon, Paul C. Isaac, Dan
    Coughlin Jr., Jeff Hillhouse, Dave Jaracz, Jonathan Lamy, Ian Manchester,
    John Miles, Dale Nichols, and Phil Meller, Chris Roberts, Holly Ruggieri,
    Jean Tauscher, Laurel Treamer, Chris Whiteside
    Special Thanks To: Nick Elms, Alan Gardner, Richard Garriott
    Released in 1988 (but appearing in Origin catalogs in 1989, cf the Origin
    museum : ), Times of Lore is an RPG/Action
    game that had some new advances for it's time, including mouse movement (for
    the versions supporting one), and an Icon system that broke down the dozens
    of commands in normal RPGs down to 6 easy to use commands. The game was
    released on a lot of platforms:
    COMMODORE 64/128 (disk and cassette)
    TIMEX / SPECTRUM (cassette) (Microprose Software / Imagitec Design)
    The People behind the game:

    Chris Roberts
    Chris Roberts is from England, from the very beginning programming arcade
    games was Roberts' primary goal. It started out as a simple hobby, and then
    grew to be an actual source of income as he published several hits for the
    BBC personal computer in England, including Wizadore and Stryker's Run.
    Chris Roberts came to the US in 1986. His big break occurred when he was in
    Austin, Texas, working on his latest game,
    Ultra Realm (which later became Times of Lore).  He wanted to find an artist
    to do the artwork for his game, and ran across Denis Loubet, who was then
    doing freelance artwork for Richard Garriot's Ultima VI.  Before long,
    Loubet showed
    Times of Lore to some of the higher-ups at Origin, with whom Roberts
    eventually signed an agreement to distribute the game.
    In 1996 Mr. Roberts left Origin to start his own software and multimedia
    production company, Digital Anvil ( ) which now
    seems to be part of Microsoft games sector.
    Paul Isaac
    Paul Isaac, Lead Programmer, worked with Chris Roberts at ORIGIN on "Times
    of Lore" for the C-64 and Apple II version. They then worked together on
    several other games and projects...
    Ken Arnold
    Ken Arnold and Richard Garriott did the graphics for the original Ultima.
    Later, Mr. Arnold produced much of the music for Ultimas III, IV and V.
    Chris Yates
    Chris Yates is the creator of Eclipse and previously the founder and lead
    programmer of the 12 year established and highly successful Sensible
    Software who flourished with releases such as Sensible Soccer, Cannon
    Fodder, Mega Lo Mania and many more.
    Martin Galway
    One of the most talented music programmers in the computergame scene who has
    written various soundtracks for lots of games. In two years time he has
    worked on more than 30 programs, like "Rambo", "Hyper Sports" and "Miami
    Key points to listen out for in Galway tunes include some really strong
    vibrato voices, etheral lengthy parts that seem to repeat yet develop, his
    digi samples which he admits were done by hand, fiddling with the volume
    register, gorgeous lead voices, and a distinct lack of drums!
    Martin worked for Ocean, Sensible Software and then joined the ranks at
    Origin in 1990. He later said in an interview:
    "The most complex original tune I did was the "Times Of Lore" title tune, it
    took 20 days just to do the guitar solos! It has a random number generator
    which selects different guitar solos, but I didn't realise that people
    wouldn't leave it looping for its 11-minute duration so the work all got
    sort of wasted."
    Talking about 1988 Martin Galway said:
    "All the enjoyable moments were squeezed into travelling to Origin Systems
    in Austin Texas USA, where for 2.5 months I slaved on the music and
    sound-effects for "Times Of Lore" with Chris Roberts & Dallas Snell. There I
    learnt the meaning of dedication. Chris worked 12 hours a day 6 days a week
    (and since I did not drive and was getting rides to work, I did the same
    thing). His heavy use of Pink Floyd as background musak in the office
    hypnotised me into making heavy effort into guitar solo work on it. Never
    for one moment did I not have a great time there. I resolved to come to work
    full-time at Origin."
    Denis Loubet
    He created the coverart for every Ultima from I to VIII (except for The
    Black Gate), many of the illustrations for the books that came with the
    games, and, for the later Ultimas, he designed many of the 3D models and
    other artwork within the games themselves. He also created illustrations and
    art for Steve Jackson Games, Inc. An impressive Resume can be found on hos
    website ( )
    Richard Garriott
    Richard Garriott created Ultima, Britannia, and so on. Richard is one of the
    most influential figures in the computer entertainment industry today.
    John Miles
    John Miles has had a prolific career, and his influence has touched nearly
    every corner of the computer game industry. He joined Origin in 1986 in the
    classic way: he sent them a demo game he'd written himself. At the time,
    Richard Garriott was looking for new talent to add to Origin's stables. When
    Ultima VI began development, John got the task of writing the introductory
    sequence, the first "cinematic" scene Origin had inserted into their games.
    He developed the Terramorph tool which Origin used to do much of the
    graphics for Wing Commander and Ultima VI, and some of the tile work for
    Ultima VII.
    In 1989 John left Origin and he later went on to write the Miles Sound
    System, which was widely used throughout the game industry for years. In
    1991 he founded his own company, Miles Design, which produced a number of
    graphical and audio tools which were also used throughout the industry. In
    1993, he created SSI's game Eye of the Beholder III. Later he worked with
    Chris Roberts' Digital Anvil developing system tools and graphical and audio
    libraries for leaders of the game industry.
    Jeff Hillhouse
    Jeff Hillhouse was Origin's very first employee, hired in 1983 shortly after
    the company was formed. He was responsible for the packaging and delivery
    for Ultima III. At the time, he actually lived at the Garriotts' house,
    sleeping in a room over the garage.
    Information found on those sites:

    Denis Loubet's page
    The Collectible Ultima
    Interview with Denis Loubet
    Wing Commander FAQ
    c64 musicians
    The Dot Eaters

    Last Update : 18/09/2005
    2002 Site By team